解題
Part (a): Experimental Design
- **Aim**: To investigate the effect of reward type (individual piece-rate vs. group bonus) on worker productivity during a manual packing task.
- **Research Design**: Independent measures design to prevent order effects such as practice or fatigue.
- **Independent Variable (IV)**: Reward condition. Condition 1: Individual piece-rate ($0.20 per box packed individually). Condition 2: Group bonus ($10 divided equally among a group of 5 if the collective target of 50 boxes is met in 10 minutes).
- **Dependent Variable (DV)**: Productivity, operationalised as the exact number of standard cardboard boxes fully packed with 10 identical plastic toys and taped shut within a 10-minute time frame.
- **Sample**: 100 participants (50 male, 50 female, aged 18–30) recruited via volunteer sampling from a local university database. They are randomly allocated using a computerised random number generator to either Condition 1 (50 participants working individually) or Condition 2 (50 participants divided into 10 groups of 5).
- **Materials**: Standard flat-pack cardboard boxes, 1000 identical plastic model cars, heavy-duty tape dispensers, and digital stopwatches.
- **Procedure**:
1. Participants are briefed and sign informed consent forms.
2. In Condition 1, participants are seated at individual cubicles and instructed: 'You have 10 minutes to assemble and pack boxes. For every box you fully pack and seal with tape, you will be paid $0.20.'
3. In Condition 2, groups of 5 are seated around a shared assembly table and instructed: 'Your group has 10 minutes to assemble and pack boxes. If your group packs a total of at least 50 boxes, your group will win a $10 bonus to be shared equally ($2 each).'
4. The experimenter starts the 10-minute digital timer.
5. After exactly 10 minutes, packing is stopped, and the experimenter counts and records the total number of successfully packed and sealed boxes for each participant (Condition 1) or group (Condition 2).
- **Controls**: Identical size and design of boxes, identical toys, identical tape dispensers, identical room temperature (21°C), and identical standardized verbal instructions read from a script.
- **Ethics**: Participants are fully debriefed, paid their earned rewards, and reassured of their confidentiality.
Part (b): Methodological and Psychological Decisions
- **Methodological Decisions**:
- *Laboratory Experiment*: Chosen to allow high control over extraneous variables, such as noise level, distractions, and raw material quality, ensuring high internal validity.
- *Independent Measures*: Used because if participants did both conditions (repeated measures), practice effects would make them faster in the second trial, or fatigue would make them slower, confounding the DV.
- *Operationalisation of the DV*: Measuring productivity as 'number of boxes packed in 10 minutes' provides highly objective, interval-level quantitative data, making it easy to compare statistically using an independent-samples t-test.
- **Psychological Decisions**:
- *Individual Piece-Rate Scheme*: Based on **Skinner's Operant Conditioning** (reinforcement theory). The direct, immediate individual financial reward acts as a positive reinforcer, strengthening the operant behavior (fast packing).
- *Group Bonus Scheme*: Linked to **Vroom's Expectancy Theory**. Motivation is determined by expectancy (can I pack fast enough?), instrumentality (will packing fast result in a group bonus?), and valence (is the $2 split reward valuable to me?). This is contrasted with the risk of **Social Loafing** (Latané et al.), where individuals in groups might exert less effort if they believe their personal contribution cannot be identified, which could lower overall group productivity compared to individual piece-rate.
評分準則
Part (a) [10 marks]:
- **9–10 marks**: The design is highly appropriate, coherent, and detailed. All major elements (IV, DV, sample, procedure, controls, and ethics) are fully operationalised and logically integrated. Terminology is accurate throughout.
- **6–8 marks**: The design is appropriate and has some detail. Most elements are present, though one or two aspects (e.g., specific controls or sampling method details) may lack complete clarity.
- **3–5 marks**: The design is basic. It is appropriate in general terms but has significant omissions or lacks practical detail, making replication difficult.
- **1–2 marks**: The design is very weak, lacks clarity, or has severe methodological flaws.
Part (b) [6 marks]:
- **5–6 marks**: Explicit, detailed explanation of both psychological (e.g., reinforcement theory, expectancy theory, social loafing) and methodological decisions (e.g., choice of lab setting, independent measures, quantitative DV). There is clear justification showing how the choices relate to psychological theory or evidence.
- **3–4 marks**: Explains both aspects but with less detail, or heavily focuses on one aspect (e.g., methodological) while leaving the other (e.g., psychological) vague or underdeveloped.
- **1–2 marks**: Very basic justification of choices, with minimal or no link to psychological theories/evidence.